I'm thinking using the one change you offered by shifting the points to the opposite corners allowing the bases to skew to the newly opened ground. I'm glad you pointed this out, my first map endeavor ended up being entirely too large and I've probably overcompensated. the flow is nice, just the needs a lot more tweaking and i think you have a gem on your hands! The map has good potential and i did enjoy playing it. Really though focus on making it bigger and less tight.) (though it might make middle to important.) (Black is swap, the blue is where you could move the point and the red line would be how the territory ets cut or what have you. I've made a picture here with what i think you could do in theory. Though regardless the size 100% needs to get upped. I would like to see the fuels swapped with the muni, or put in a way that makes them more aggressive. The empty space up in the top and south side are useless for now, consider moving the back points there? Would give some incentive to fight there. Some other changes that i think could be interesting. Oh and the base defenses don't cover properly on the right side, you can rush in a squad and sit there. This is especially rough for a faction like wehr.Ģ: The cut offs, while good, the mgs cover them which makes pushing them hard, this needs changing. The map is too small, there's a lack of maneuverability and you feel cramped. Visually its good, performance wise it's great as well, however, a few problems come out almost immediately.ġ: The size. So there is some of the first impression of the map.
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